![]() Since the deck's reliable tank counter is only Inferno Tower, this deck is very fragile to Golem pushes and LavaLoon pushes with Lightning.This get countered easily by Log, but if you have baited the Log, it will become difficult to counter. ![]() ![]() A risky but rewarding move is to use Goblin Barrel with Goblin Gang or Skeleton Army taking damage for them. ![]() The deck's main strategy is to do chip damage to towers until they are destroyed.Fireball is great at crippling many pushes due to its high damage and large radius, use it mainly against glass cannons behind a tank to gain great Elixir advantage.But watch out for support swarms and Lightning. Use the Inferno Tower for defending against tanks.Play one of the cards, and as soon as they log it, and the Log stops, play another card in the opposite lane.As the name if the deck insinuates, this deck is used to bait Logs.Arrows: For countering Minions or Minion Hordes. Fireball: For chip damage or for any troop that is placed in the back of the opponent's tower. Skeleton Army: Used for surrounding and swarming / Log bait. Can also stall charged troops with its knock-back. Trunk on Princess) they will be in trouble later because they have already played it. ![]() This means that when your opponent uses a counter card (e.g. The Log: Used for other Goblin Gangs, Princesses, and Skeleton Armies. Lo g Bait Decks is an Archetype deck based on the concept that many cards in the game have only one or two effective counters and generally one deck generally, you don't have more of these. Goblin Gang: Used for surrounding and swarming / Log bait. Goblin Barrel: Used for damage to Arena Tower / Log bait. Deck Information Deck Created by: Miscalcified Minimum Recommended King Level: 9 Maximum Recommended King Level: 13 Arena Required: Electro Valley (Wrong?) Average Elixir Cost: 3.3 (Wrong?) More Statistics: Go to Deck Builder Card Roles Princess: Deals chip damage to Arena Tower from a long distance / Log bait. ![]()
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